Vitality Point (VP)
To ensure the sustainable development of the Show3 platform and prevent cheating, a Vitality Point System has been designed.
The smallest unit of Vitality Points is 1, with an initial value of 100. In principle, users will earn at least 1 EXP for every 1 VP (Vitality Point) consumed.
VPs exhibit the following characteristics:
Consumable
VPs can be consumed.
Every time EXPs are earned, VPs will be reduced based on the specific circumstances. More details can be found in the Experience Point (EXP) section.
Recoverable
VPs can be actively or passively recovered.
Active: Users can recover VPs by consuming ME.
Passive: VPs will automatically recover by 1/4 every 6 hours.
Flexible
The VP upper limit will increase in tandem with the user's Stamina growth.
For every 1 point increase in Stamina, the VP upper limit will rise by 10.
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